EME 6415 DEVELOPMENT OF COMPUTER COURSEWARE: BRAIN POWER - A Multiple Intelligence & Total Brain Development Game

Thursday, February 14, 2008

BRAIN POWER - A Multiple Intelligence & Total Brain Development Game

















BRAIN POWER is a multiple intelligence and ultimate total brain development game. It covers both right brain and left brain activities to help learners to develop their intelligence in the following domain:

Photographic Memory – This right brain activity helps develop the learners’ ability to remember and recall objects that they see.

Spatial Orientation – This right brain activity helps develop the learners’ ability to visualize 3D through objects arrangements.

Pattern Recognition – This right brain activity helps develop the learners’ ability to recognize patterns and solve abstract pattern problems.

Mathematics and Logical Thinking – This left brain activity helps develop the learners’ ability to think logically and solve mathematical problems.

Music – This left brain activity helps develop the learners’ ability to recognize and read musical symbols and notes, and know what they mean.

Language and Encyclopedic. This left brain activity helps develop the learners’ linguistic skills, as well as encyclopedic knowledge in science, geography, history, etc.



Target Learner/Player - BRAIN POWER is suitable for learners of age 5 years old and above. It is suitable for parents to play with their children, or for children to play among themselves. When played as a family, BRAIN POWER helps to foster closer family bond.

Learning Objectives - BRAIN POWER is to develop learners’ intelligence in the following domain:

  • Photographic Memory – Learners will be able to remember a series of objects that they see within a short time and able to recall them accurately in the correct sequence.
  • Spatial Orientation – Learners will be able to visualize 3D objects and to arrange the objects in the correct manner as shown in the instruction.
  • Pattern Recognition – Learners will be able to recognize patterns and to arrange puzzle pieces to solve abstract pattern problems as shown in the instruction.
  • Mathematics and Logical Thinking – Learners will be able to think logically and to solve mathematical problems.
  • Music – Learners will be able to recognize and read musical symbols and notes, count the beats, and know what the symbols and notes mean.
  • Language and Encyclopedic – Learners will be able to answer a wide spectrum of questions that relates to language, science, geography, history, current affairs, etc.

Goal Of The Game - To be the first player to become 'a genius'! To attain this goal, i.e. to win this game, learners must be the first player to reach ‘Congratulation!’ where Einstein and the trophy is.

Interrelation Between Learning Objectives & Goal - To attain the goal of the game, learners must begin at ‘Start’ at the right brain, traverse through the right brain and left brain (by following the little red arrows) and participate in the activities successfully. Each time the learner lands on a place on the brain, he/she will need to perform the cognitive activity (either Photographic Memory, Spatial Orientation, Pattern Recognition, Mathematics and Logical Thinking, Music, or Language and Encyclopedic).

The learner will remain at the same spot if he/she is unable to perform the task successfully. He/She will only be able to proceed forward if he/she has successfully performed the task. Therefore, reaching ‘Congratulations!’ will mean that learners have successfully performed all the cognitive activities of the game, and hence, achieved the learning objectives.

Garris Et Al.'s Game Classification

Cognitive Type - BRAIN POWER can be classified as both Declarative and Procedural. In terms of Declarative, learners must have the knowledge of the subject (e.g. Mathematics and Logical Thinking, Music, or Language and Encyclopedic) in order to successfully perform the activities. In terms of Procedural, learners must know how to perform a task (e.g. Mathematics and Logical Thinking, Photographic Memory, Spatial Orientation, or Pattern Recognition) in order to successful perform these activities.

Learner Interaction - To play BRAIN POWER, learner will interact with the other players of parents. Learner will take turns to throw the dice and perform the activity. There are also rules that learners need to follow to play the game.

Learner Feedback - Learner obtains feedback from two sources: (1) Parents or the other players will provide feedback to the learner if he/she has performed the activity correctly, or (2) Learner can check the answer provided on the game card to see if they have performed the task correctly.

Learner Control - Learner has active control of the game. Learners will take turns, throw the dice and perform the tasks as stipulated.

Learner Motivation

  • Attention – Learners are attracted to the game because of the brightly colored game board, six types of interesting cognitive activities, and of course, Dora and Boots! The stickers given for successful performance of a cognitive task are also ‘pullers’ to the game. The six cognitive activities are also of different nature, thereby reducing the monotony of the game.
  • Relevance – Learners view the game and various cognitive activities as to be relevant to them because they are part and parcel of their daily learning objectives at home or in school.
  • Confidence – To play with younger children, parents can select cognitive activities that are simpler. As the children grow older or when their knowledge/skill levels elevate, parents can purchase more difficult activities to help the children develop further. This gradual approach helps to build the children’s confidence in performing cognitive tasks.
  • Satisfaction – The gradual approach as mentioned will help learners to feel successful. This feeling will give the learners greater sense of satisfaction to play the game.

1 Comments:

Blogger blondebuttercup said...

This is an amazing example of an instructional game, Francis! I love that the board is actually a brain and that you play games that are designed to strengthen both hemispheres. Very cool! - Dixie.

February 19, 2008 at 4:48 PM  

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